
The first project being the rooftop, my initial reaction to the brief was quite shocked. 20,000 triangles was a tight budget so realistically i should have gone for a format that was better suited to such a low amount like Wii or psp but nooo i thought 'ah what the hell make it Xbox 360 it will be a nice challenge'... I can tell you know that it really really was.
The first obstacle i hit was the piping as i knew this would take up allot of valuable triangles, so i addressed it by using a Lego style system and creating higher poly ends for the pipes to give the impression that the rest of them were allot rounder than they are. Even with this the sheer amount of piping on the rooftop was to much so i did have to make alterations from the reference just so it would make some sense.

the assets the lowest i could and bake the detail on. One of the biggest problems i had was the dam water pumps which you can see in the the picture the left. Other than this everything else was relatively straight forward, sure it all needed to be monitored but for the most part it was a breeze.
This still isn't 100% finished as i need to add some polishing touches such as fixing seams and adding some decals which i have factored into my texture budget but its almost there
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Amy had a fantastic book which was really a joke book as it was the Haynes manual for Wallace's inventions but it had everything in it that i needed. The budget was 9000 which i actually thought was bang on to create something really nice yet sensible and enough that i could actually try and do the car justice.
So the car is more or less finished just

All i can say is i have thoroughly enjoyed this project and it picked me up from a bout of depression due to the rooftop ha, so all good. The final count for this was 8999 tris so i used almost every triangle to get the best shape i could.
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